
姓名 李易叡
職稱 專任副教授 兼 教務處課務組組長
專長 人因互動、兒童科技教育、擴增實境應用、醫療設計研究、職能訓練科技
聯絡e-mail ericlee@ntut.edu.tw
分機 2811
研究室: 人因互動與科技應用研究室
學歷
國立成功大學 工業設計研究所 人因與互動設計組 工學博士
經歷
國立臺北科技大學 工業設計系 專任助理教授
經濟部標準檢驗局 國家標準技術委員
國立成功大學 規劃與設計學院 公職薦任技士
公務人員國家高等考試工業設計科考試合格
國科會人本智慧生活科技整合中心 設計師
A. 著作(國際期刊論文)
- Lee, I.-J*., & Wan, N.-C. (2026). Enhancing furniture production and process management knowledge in woodworking students using VR CAVE technology and collaborative task allocation strategy. Interactive Learning Environments, 34(1), 392-413. (SSCI)
- Lee, I.-J*., Liao, P.-H., & Hung, H.-W. (2026). Utilizing VR technology with remote medical guidance for distant collaborative emergency medical training in advanced cardiac life support. Interactive Learning Environments, 34(1), 374-391. (SSCI)
- Lee, I.-J*., & Chen, C.-M. (2025). Using asymmetric AR and VR technologies combined with peer collaboration and symbolic play to enhance intent understanding and empathy in children with autism. Interactive Learning Environments, 33(9), 5599–5636. (SSCI)
- Lee, I.-J*., & Yang, W.-C. (2025). Enhancing perspective-taking and empathy in children with autism spectrum disorder through asymmetric VR games and peer collaboration. Interactive Learning Environments, 33(1), 526–556. (SSCI)
- Lee, I.-J*., & Huang, Y.-C. (2025). Improving social skills in children with autism spectrum disorder using augmented reality and mixed reality technology combined with concept maps. Universal Access in the Information Society, 24(2), 1255-1281. (SSCI/SCIE)
- Lee, I.-J*., & Wang, W.-Z. (2025). Applying theatre-based role-playing combined with AR and VR game strategies to enhance imagination and symbolic play skills in children with autism spectrum disorder. Universal Access in the Information Society, 24(3), 2531–2552. (SSCI/SCIE)
- Lee, I.-J*., & Pan, X.-T. (2025). Investigating the cognitive enhancement effects of multisensory VR reminiscence therapy on older adults: Analyzing the impact of sensory combinations. Computers in Human Behavior, 168, 108668. (SSCI)
- Shao, D*., & Lee, I.-J*. (2025). VR multi-sensory Zaltman's metaphor elicitation technique: A new method for exploring the needs of older adults in social virtual reality. Universal Access in the Information Society, 24, 817–836. (SSCI/SCIE)
- Lee, I.-J*., & Lin, Y.-T. (2025). Bridging the gap: Integrating AR and VR production line training to enhance furniture carpentry students’ understanding of production processes. Interactive Learning Environments, 33(1), 557–578. (SSCI)
- Lee, I.-J*., & Lin, C. H. (2025). Applying Multisensory Dyadic Play with Augmented Reality and Symbolic Representation to Enhance Emotional Awareness and Expression in Autistic Children. International Journal of Human–Computer Interaction. (Accepted / In press) (SSCI/SCIE)
- Lee, I.-J*., Tsai, W. T., & Weng, Y. P. (2025). From Body to Mind: Applying an Embodied and Asymmetric VR-Based Dyadic Game Training to Enhance Empathy and Perspective-Taking in Autistic Children. International Journal of Human–Computer Interaction, 1–30. (Accepted / In press). (SSCI/SCIE)
- Lee, I.-J*., & Hsu, H.-T. (2024). Applied the augmented reality technology combined with social stories strategies and computational thinking games to improve the social skills of children with ASD. Interactive Learning Environments, 32(10), 6346–6374. (SSCI)
- Lee, I.-J*., & Wang, S.-R. (2024). Transforming the future of furniture woodworking instruction through VR-enhanced distance teaching during the COVID-19 pandemic. International Journal of Online Pedagogy and Course Design, 14(1), 1–23. (ESCI)
- Lee, I. J*. (2023). Applying virtual reality for learning woodworking in the vocational training of batch wood furniture production. Interactive Learning Environments, 31(3), 1448-1466. (SSCI)
- Tsai, W. T., Lee, I. J*., & Chen, C. H. (2021). Inclusion of third‑person perspective in CAVE‑like immersive 3D virtual reality role‑playing games for social reciprocity training of children with an autism spectrum disorder. Universal Access in the Information Society, 20, 375-389. (SSCI)
- Lee, I. J*. (2021). Kinect-for-Windows with Augmented Reality in an Interactive Roleplay System for Children with an Autism Spectrum Disorder. Interactive Learning Environments, 29(4), 688-704. (SSCI)
- Shao, D*., & Lee, I. J*. (2020). Acceptance and Influencing Factors of Social Virtual Reality in the Urban Elderly. Sustainability, 12(22), 9345. (SSCI)
- Lee, I. J*. (2019). Augmented Reality Coloring Book: An Interactive Strategy for Teaching Children with Autism to Focus on Specific Nonverbal Social Cues to Promote Their Social Skills. Interaction Studies, 20(2), 256–274. (SSCI)
- Lee, I. J*. (2019). Using augmented reality to train students to visualize three-dimensional drawings of mortise–tenon joints in furniture carpentry. Interactive Learning Environments, 1-15. (SSCI)
- Lee, I. J*., Chen, C. H., Wang, C. P., & Chung, C. H. (2018). Augmented Reality Plus Concept Map Technique to Teach Children with ASD to Use Social Cues When Meeting and Greeting. The Asia-Pacific Education Researcher, 27(3), 227-243. (SSCI)
- Hoe, Z. Y., Lee, I. J*., Chen, C. H., & Chang, K. P., (2017). Using an augmented reality-based training system to promote spatial visualization ability for the elderly. Universal Access in the Information Society, 1-16. (SSCI/SCIE)
- Lee, I. J*., Chen, C. H., Su, C, C., (2017). App based souvenirs and entry tickets: A new means of enhancing post visit memories: A case study from Taiwan. Tourism Management Perspectives, 24, 177-185. (SSCI)
- Chen, C. H*., Lee, I. J**., & Lin, L. Y., (2016), Augmented reality-based video-modeling storybook of nonverbal facial cues for children with autism spectrum disorder to improve their perceptions and judgments of facial expressions and emotions. Computers in Human Behavior, 55, 477-485. (SSCI)
- Lee, I. J*., Chen, C. H**., & Chang, K. P., (2016), Augmented reality technology combined with three-dimensional holography to train the mental rotation ability of older adults. Computers in Human Behavior. 65, 488-500. (SSCI)
- Lee, I. J*., Chen, C. H**., & Lin, L. Y. (2016). Applied Cliplets-based half-dynamic videos as intervention learning materials to attract the attention of adolescents with autism spectrum disorder to improve their perceptions and judgments of the facial expressions and emotions of others. SpringerPlus, 5(1), 1211. (SCI)
- Chen, C. H., Wang, C.P*., Lee, I. J., & Su, C, C., (2016), Speech-Generating Devices: Effectiveness of Interface Design. A Comparative Case Study of Autism Spectrum Disorders. SpringerPlus 5:1682. (SCI)
- Chen, C. H*., Lee, I. J., & Lin, L. Y., (2015), Augmented reality-based self-facial modeling to promote the emotional expression and social skills of adolescents with autism spectrum disorders. Research in Developmental Disabilities, 36, 396-403. (SSCI)
B. 著作(國際研討會論文)
- Wu, T. Y., & Lee, I. J. (2025). The Effect of Multimodal Emotional Stimuli on Social Pain Scenarios and Emotional Resonance. In International Conference on Human-Computer Interaction (pp. 176-189). Cham: Springer Nature Switzerland.
- Chen, T. H., & Lee, I. J. (2025). Design and testing of full-body wearable emotional experience devices: a preliminary exploration of emotional education tools. In International Conference on Human-Computer Interaction (pp. 3-19). Cham: Springer Nature Switzerland.
- Lee, I. J., & Chen, C. M. (2025). Application of Augmented Reality Technology Combined with Concept Maps to Enhance Symbolic Play Abilities in Children with Autism. In International Conference on Human-Computer Interaction (pp. 46-58). Cham: Springer Nature Switzerland.
- Lin, Y. J., Lin, T. E., Lee, I. J., & Chen, C. H. (2025). Tangible User Interface-Based Shopping Learning System for Children with Autism Spectrum Disorder. In 2025 IEEE 14th Global Conference on Consumer Electronics (GCCE) (pp. 924-927). IEEE.
- Chen, P. R., Lee, I. J., Tai, W. C., & Kuo, J. Y. (2025). Flow or Distraction? Exploring Multimodal Patterns of Driver States in Automated Driving. In Adjunct Proceedings of the 17th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (pp. 196-202).
- Weng, Y. P., Lee, I. J. (2024). Preliminary exploration of tripartite social pain games: Expressions of feelings among three players and game mechanism design. In: Isabel L. Nunes (eds) Human Factors and Systems Interaction. AHFE (2024) International Conference. AHFE Open Access, vol 154. AHFE International, USA.
- Lin, C. H., Lee, I. J. (2024). Exploration in the Design and Development of Emotive Teaching Aids. In: Isabel L. Nunes (eds) Human Factors and Systems Interaction. AHFE (2024) International Conference. AHFE Open Access, vol 154. AHFE International, USA.
- Lee, I. J., Pan, X.-T. (2024). Multisensory Virtual Reality Reminiscence Therapy: A Preliminary Study on the Initial Impact on Memory and Spatial Judgment Abilities in Older Adults. In: Tareq Ahram and Christianne Falcão (eds) Human Factors in Virtual Environments and Game Design. AHFE (2024) International Conference. AHFE Open Access, vol 137. AHFE International, USA.
- Kang, M. W., & Lee, I. J. (2023). Applying virtual reality technology and physical feedback on aging in spatial orientation and memory ability. In International Conference on Human-Computer Interaction (pp. 564-576). Cham: Springer Nature Switzerland.
- Yang, W. C., & Lee, I. J. (2022). Applying asymmetrical VR collaborative games to the enhancement of peer collaboration and oral communication in children with autism. In International conference on human-computer interaction (pp. 413-426). Cham: Springer International Publishing.
- Wang, L. L., & Lee, I. J. (2022). A preliminary study on application of tangible user interface and augmented reality technology with table game and hand-eye coordination operation tasks in the fields of memory and visuospatial perception for the elderly. In International Conference on Human-Computer Interaction (pp. 277-289). Cham: Springer International Publishing.
- Hung, H. W., & Lee, I. J. (2021). Preliminary Study on the Multi-person Cooperative Training Module in the Application of Virtual Reality Technology to the Advanced Cardiac Life Support. In International Conference on Human-Computer Interaction (pp. 155-162). Springer, Cham.
- Liang, T., & Lee, I. J. (2021). Mu-musicplay: How the Interactive Use of Games and Music Influence the Capacity of Autistic Children to Recognize Emotions in Videos and Music. In International Conference on Applied Human Factors and Ergonomics (pp. 353-361). Springer, Cham.
- Shao, D*., & Lee, I. J. (2020). The preliminary study on the willingness of middle-aged women of Taiwan metropolis to use social VR and their potential influencing factors in the future. 2020 The 4th International Conference on Education and Multimedia Technology, Kyoto, Japan.
- Lin, Y. T., & Lee, I. J*. (2020). Development of an Augmented Reality System Achieving in CNC Machine Operation Simulations in Furniture Trial Teaching Course. In International Conference on Human-Computer Interaction (pp. 121-135). Copenhagen, Denmark.
- Hsu, H. T., & Lee, I. J*. (2020). Using Augmented Reality Technology with Serial Learning Framework to Develop a Serial Social Story Situation Board Game System for Children with Autism to Improve Social Situation Understanding and Social Reciprocity Skills. In International Conference on Human-Computer Interaction (pp. 3-18). Copenhagen, Denmark.
- Huang, Y. C., & Lee, I. J*. (2020). Using Augmented Reality and Concept Mapping to Improve Ability to Master Social Relationships and Social Reciprocity for Children with Autism Spectrum Disorder. In International Conference on Human-Computer Interaction (pp. 19-37). Copenhagen, Denmark.
- Lee, I. J*. (2020). Applying the Game Mode and Teaching Strategies of Computational Thinking to the Improvement of Social Skills Training for Children with Autism Spectrum Disorders. In International Conference on Human-Computer Interaction (pp. 38-47). Copenhagen, Denmark.
- Huang, Y. C., & Lee, I. J*. (2019). A Study on the Development of a Mixed Reality System Applied to the Practice of Socially Interactive Behaviors of Children with Autism Spectrum Disorder. In International Conference on Human-Computer Interaction (pp. 283-296). Copenhagen, Denmark.
- Lee, I. J* (2018) Using Stop-Motion Video as Visual Indicator to Strength Children with ASD's attention Focus on specific Nonverbal Social Cues to enhance Perception Judgments and Situational Awareness., 10th International Conference on Education Technology and Computers, Tokyo, Japan.
- Wang, C.P., Chen, C. H, Lee, I. J*., (2017), The Effect of Using Video-Based Advertising and Stop-Motion Video to Evaluate Auto Emotional Menu in Recognition Tasks and Communication. In Transdisciplinary Engineering: a Paradigm Shift: Proceedings of the 24th ISPE Inc. International Conference on Transdisciplinary Engineering, July 10-14, Singapore (Vol. 5, p. 410).
- Chen, C. H, Lee, I. J*., (2015), A Using Stop-Motion Video with Advertising to Promote Perceptions Judgment of Others and Situational Awareness in Adolescents with ASD. The Asian Conference on Society, Education & Technology., October 21-25, Kobe, Japan.
- Chen, C. H., Hung, H. M., Lee, I. J*., Chen, Y. W., & Wu, F. G. (2011, July). Observe the user interactive behavior with a large multi-touch display in public space. In International Conference on Universal Access in Human-Computer Interaction (pp. 141-144). Springer, Berlin, Heidelberg.
- Chen, C. H., Lee, I. J*., & Wu, F. G. (2009), Research on Development of Awareness System for Remote Home-living., International Association of Societies of Design Research, pp. 4585-4593, Seoul, Korea., Oral Presenter
- Chen, C. H., Hsu, M. F., Lee, I. J*., Sun, K. W., Lin, Y. C., & Lee, W. H. (2009, October). Applying augmented reality to visualize the history of traditional architecture in Taiwan. In 22nd CIPA Symposium. 22nd CIPA Symposium, Digital Documentation, Interpretation & Presentation of Cultural Heritage, 11-15, Kyoto, Japan.
C. 著作(中西文專書/專章 )
- Lee, I. J*. (2020). How to use the Advantages of AR and VR Technique to Integrate Special Visual Training Strategies in Non-Verbal Communication Skills Training for Children with Autism. In Types of Nonverbal Communication. IntechOpen.
- Lee, I. J* (2020). Applying VR technology to the traditional furniture and woodworking making courses. Ministry of Science and Technology (Taiwan).
- Lee, I. J* (2019). Using Augmented Reality Technology to Construct a Wood Furniture Sampling Platform for Designers and Sample Makers to Narrow the Gap between Judgment and Prototype. In Mixed Reality. IntechOpen.
- Lee, I. J*., Lin, L. Y., Chen, C. H., & Chung, C. H. (2018). How to Create Suitable Augmented Reality Application to Teach Social Skills for Children with ASD. State of the Art Virtual Reality and Augmented Reality Knowhow, 119.
- Lee, I. J* (2015). Augmented Reality Technology for Promoting the Emotional Expression and Social Skills of Adolescents with Autism, the Doctoral Dissertation of National Chen Kung University.
D. (專利)
- 發明專利:名稱"空間定向遊具及其方法" 發明人證書號:I892821 專利有效期限為:2025/08~2044/08
- 發明專利:名稱"情緒感知訓練裝置及其方法" 發明人證書號:I880869 專利有效期限為:2025/04~2044/10
- 發明專利:名稱"非對稱式虛擬實境協作遊戲系統及自閉症兒童訓練方法" 發明人證書號:I856406 專利有效期限為:2024/09~2042/10
- 發明專利:名稱"色弱遊戲教具及其方法" 發明人證書號:I838301 專利有效期限為:2024/04~2043/07
- 發明專利:名稱"非對稱式VR遠端醫療協作指導系統及訓練方法" 發明人證書號:I818613 專利有效期限為:2023/10~2042/06
- 發明專利:名稱"結合擴增實境之清消軌跡定位系統及其方法" 發明人證書號:I809538 專利有效期限為:2023/07~2041/10
- 發明專利:名稱"融合混增實境及虛擬實境之教學系統及其方法" 發明人證書號:I756944 專利有效期限為:2022/03~2040/11
- 發明專利:名稱"一種用於自閉症孩童提升社交訓練之裝置及其方法" 發明人證書號:I741590 專利有效期限為:2021/10~2040/05
- 發明專利:名稱"盲童互動遊具之結構及其方法" 發明人證書號:I717271 專利有效期限為:2021/01~2040/04。
- 發明專利:名稱"擴增實境比對現實物體之方法及系統" 發明人證書號:I680670 專利有效期限為:2019/12~2038/11。
- 發明專利:名稱"筆型量尺" 發明人證書號:I436031 專利有效期限為:2014/05~2031/02。
- 新型專利:名稱"行走輔助裝置" 發明人證書號:M565015。
- 新型專利:名稱"虛擬實境之教學裝置" 發明人證書號:M599452 專利有效期限為:2020/08~2030/04。
E. 競賽獎項 (競賽成果)
- 指導工業設計系創新所鍾宇傑、陳姿宇同學以作品「數位導盲磚 X 增強實境眼鏡導航輔具」榮獲北聯大U-STEP永續行動獎:2025第三屆創新.永續實踐競賽金牌獎。
- 指導工業設計系創新所林家豪同學以作品「Emo Monster」入圍「2024 TISDC國際學生創意設計大賽。
- 指導工業設計系創新所林家豪同學以作品「HAVEN」榮獲「智匯無界‧慧美東方」 第六屆黃公望主題兩岸文創設計競賽 優勝獎項。
- 指導工業設計系創新所學生翁宇平同學參加2025年身心障礙與高齡者輔具產品通用設計競賽,以作品「覺食碗-感知餐具-Sense Utensil」榮獲佳作獎項。
- 指導工業設計系家室組學生許倫菀、劉宛華、王威智同學之作品<Mycora森生之座>,榮獲2025森獎家具設計類佳作。
- 指導工業設計系家室組學生林婧萱、孫德家同學參加 2024 年 TISDC國際學生創意設計大賽,榮獲世界設計組織特別獎。
- 指導工業設計系學生盧彥碩、陳翊嘉同學參加2024金點新秀設計獎,其作品《氣候面板》入圍「金點新秀年度最佳設計獎-循環設計類」。
- 指導工業設計系學生林婧萱、孫德家同學參加2024金點新秀設計獎,其作品《Assemble Orientation──視障兒童的空間認知玩具》入圍「金點新秀贊助特別獎」
- 指導工業設計系創新所學生康銘維同學參加 2023 年 IDA 國際設計大獎(International Design Awards),榮獲銀獎獎項。
- 指導工業設計系創新所學生康銘維同學參加 2023 年奇想設計大賽,榮獲美化人生組優選獎項。
- 指導設計博士班學生邵丹同學參加 A’ Design Award & Competition 家具設計類競賽,榮獲 2022–2023 年度 Iron A’ Design Award獎項。
- 指導工業設計系碩士班學生康銘維同學參加2023釜山國際設計大獎(International Busan Design Award),其作品《Pexels》於產品設計類別榮獲「Idea獎」。
- 指導工業設計系家室組學生謝亦晴、洪湘婷同學參加森獎-家具設計類競賽,榮獲銅獎。
- 科技部獎勵人文與社會科學領域博士候選人撰寫博士論文獲獎者
- Smile Sticker (德國iF設計獎入圍270 /總參與件數11,847)
- Is Fresh? (德國iF設計獎入圍300 /總參與件數12,000)
- Pen Ruler (德國iF設計獎全球第2名/總參與件數8,007)
- 臺灣設計年會全國校園設計推廣競賽 第3名
- 教育部鼓勵學生參與國際設計競賽 金獎
- 經濟部舉辦輕金屬創意設計競賽 佳作
- 旺宏金矽獎 銀獎
- 教育部數位影像顯示科技-技術創新暨服務應用競賽 全國第3名
- 教育部數位影像顯示科技-技術創新暨服務應用競賽 南區第2名
- 教育部數位影像顯示科技-技術創新暨服務應用競賽 南區第1名
- 全國智慧型居家機器人創意設計競賽 優選
- 作品CLock入圍全國性競賽 第七屆龍騰微笑競賽
F. 國科會計畫執行
- 國科會/ 應用「後設認知」擴增及虛擬實境技術結合「情感遊具」及「負向同理心」遊戲情境以提昇自閉症譜系兒童在「情緒」與「社交疼痛」感知及表述問題之創新研究 (二年期計畫)。
- 國科會/ 應用「非對稱」擴增及虛擬實境技術結合「同儕合作」與「協作遊戲」方式以提昇自閉症譜系兒童在「換位思考」及「同理心」能力之創新研究 (二年期計畫)。
- 科技部/ 應用A/VR技術結合編程思考遊戲及劇場角色扮演互動策略以提昇自閉症譜系兒童在象徵遊戲與社交意涵感知能力之創新研究 (二年期計畫)。
- 科技部/ 應用擴增實境技術開發居家訓練模組促進自閉症類群障礙症兒童社交互動與行為自我調節技巧 。
- 科技部/ 發展創新之擴增實境介入工具以提昇自閉症孩童及青少年在社交技巧與情緒感知能力之研究 (二年期計畫)。
- 科技部/ Augmented Reality technology for promoting the emotional expression and social skills of adolescents with autism 。
G.教育部教學實踐計畫執行
- 114學年度申請教育部教學實踐研究計畫-以「運用生成式AI工具導入人因工程教學以解決設計系學生難以將人因觀念應用於設計的困境」獲得計畫補助執行。
- 113學年度申請臺北聯合大學系統跨校研究計畫-以「以親生物性設計桌遊圖卡促進高齡者心理社會健康之研究」獲得計畫補助執行。
- 112學年度申請教育部教學實踐研究計畫-以「怎麼讓學木工的孩子愛上人因工程——透過「類比設計」結合「單元實作」橫向鏈結「理論與技術實作」課程的觀念應用」獲得計畫補助執行。(獲教育部教學實踐研究績優亮點獎項)
- 111學年度申請教育部教學實踐研究計畫-以「應用「遠端技術指導」結合「VR科技」解決疫情下傳統家具木工實作課程的教學困境」獲得計畫補助執行。
- 109學年度申請產業學院計畫-精進師生實務職能方案-以「AVR技術與互動產業應用精進師生實務職能方案」獲得計畫補助執行。
- 109學年度申請教育部教學實踐研究計畫-以「應用虛擬實境技術導入傳統家具木工科學生在職業訓練課程中關於批量家具生產線「加工任務」與「製造程序」知識能力之創新教學策略與職業訓練課程實踐」獲得計畫補助執行。
- 108學年度申請教育部教學實踐研究計畫-以「擴增實境科技導入傳統家具木工科學生於家具試作課程之創新教學場域與技術實作應用」獲得計畫補助執行。 (獲教育部教學實踐研究績優亮點獎項)
- 108學年度協助本校申請教育部優化技職校院實作環境計畫培育類產業環境人才計畫書-以「木藝多樣少量類產業環境人才培育計畫」獲得計畫補助執行。
- 108學年度教育部高等教育深耕計畫-VR虛擬實境教材專題製作獲得計畫補助執行
- 108學年度參與「優化技職前瞻未來成果展」未來科技展區-以「虛擬實境技術導入傳統家具木工科學生在批量家具生產線系統」進行操作模擬展示獲得主辦單位亮點展區推薦。
- 108學年度申請臺北科大教資中心「108-1學期「AR擴增實境教材專題製作」-以運用擴增實境技術建構CNC數控木工雕刻機操作之教學課程獲得計畫補助執行。
H.其他學術經歷
- 擔任國際SSCI期刊Interactive Learning Environments之審稿委員
- 擔任國際SSCI期刊Behaviour & Information Technology之審稿委員
- 擔任國際SSCI期刊Research in Autism Spectrum Disorders之審稿委員
- 擔任國際SSCI期刊International Journal of Human Computer Interaction審稿委員
- 擔任國際SSCI期刊Computer in human behavior之審稿委員
- 擔任國際SSCI期刊Interactive Learning Environments之審稿委員
- 擔任「第十一屆人機互動研討會」,Taiwan Computer-Human Interaction Conference 2025 (TAICHI 2025) 之議程與審稿委員(Program Committee)
- 擔任「第十屆人機互動研討會」,Taiwan Computer-Human Interaction Conference 2024 (TAICHI 2024) 之議程與審稿委員(Program Committee)
- 擔任AHFE國際研討會「Human Factors in Virtual Environments」場次之會議共同主持人
- 擔任「第六屆人機互動研討會」,Taiwan Computer-Human Interaction Conference 2020 (TAICHI 2020) 之議程審稿委員(Program Committee member)
- 擔任「第五屆人機互動研討會」,Taiwan Computer-Human Interaction Conference 2019 (TAICHI 2019) 之議程審稿委員(Program Committee member)
- 擔任「第四屆人機互動研討會」,Taiwan Computer-Human Interaction Conference 2018 (TAICHI 2018) 之議程審稿委員(Program Committee member)
- 擔任2018 3rd International Conference on Design, Materials and Manufacturing Technical Committee 之議程審稿委員(Program Committee member)
- 擔任2018 10th International Conference On Education Technology And Computers Technical Committee 之議程審稿委員(Program Committee member)
- 參與國際電腦科學與資訊科技學術組織會員 Senior member of the International Association of Computer Science and Information Technology (IACSIT).
- 擔任國際SSCI 人機互動與行為科學類期刊審稿委員– The Reviewer with Interaction Studies
- 擔任國際SSCI醫學復健與自閉症相關教育類期刊審稿委員– The Journal of Research in Autism Spectrum Disorders –Journal - Elsevier (SSCI)
- 擔任國際SSCI電腦、心理學、醫學、人機互動,科技應用類期刊審稿委員– The Journal of Computers in Human Behavior –Journal - Elsevier (SSCI)
- 擔任國際SSCI醫學復健與科技教育類期刊審稿委員– The Journal of Research in Developmental Disabilities –Journal - Elsevier (SSCI)
- 擔任國際SSCI孩童、青少年教育類期刊審稿委員– Reviewer with Child and Youth Care Forum –Journal - Springer (SSCI)
- 擔任國際科學應用與科技教育類相關期刊審稿委員– Reviewer with International Journal of Education in Mathematics, Science and Technology
I.產官學合作計畫案
- 2025- 受物外股份有限公司委託「品牌識別與文具禮贈商品設計合作計畫案」
- 2025- 受物外股份有限公司委託「精品文具材質與工藝設計合作計畫案」
- 2025- 受群鼎團隊有限公司委託「AI陪伴與高齡認知促進互動模組開發案」
- 2024- 受嘉發實業委託「嘉發實業工廠商品開發設計合作計畫案」
- 2023- 受瑞儀光電股份有限公司委託「照明產品飾件設計合作計畫案」
- 2019- 教育部107年高等教育深耕計畫-VR虛擬實境教材專題製作補助計畫
- 2019- 受良日藝文工作室委託「3D列印文創商品數位開發委託計畫案」
- 2019- 受有禮設計股份有限公司委託「木質藝術品牌成立與市場銷售計畫」
- 2018- 受朱化創意整合有限公司委託「桃園國中小木藝教育課程綱要研究計畫案」
J.專業協助
- 擔任國立臺北科技大學教務處課務組組長
- 擔任國立臺北科技大學工業設計系家具木工四技產學攜手專班主任
- 擔任國立臺北科技大學工業設計系家具木工四技產學訓專班主任
- 擔任國立臺北科技大學木藝培育暨設計研發中心副主任
- 擔任國立臺北科技大學校友聯絡中心基金發展組組長
- 擔任經濟部標準檢驗局「日常用品國家標準技術委員會」技術委員(114–116年)
- 擔任經濟部標準檢驗局「日常用品國家標準技術委員會」技術委員(112–114年)
- 擔任經濟部標準檢驗局「日常用品國家標準技術委員會」技術委員(110–112年)
- 擔任優化技職校院實作環境計畫-木藝多樣少量類產業環境人才培育計畫副執行長
- 擔任全國高級中等學校114學年度「工業類學生技藝競賽應用設計職種評判委員」
- 擔任全國高級中等學校113學年度「工業類學生技藝競賽應用設計職種評判委員」
- 擔任全國高級中等學校112學年度「工業類學生技藝競賽應用設計職種評判委員」
- 擔任全國高級中等學校110學年度「工業類學生技藝競賽應用設計職種評判委員」
- 擔任全國高級中等學校109學年度「工業類學生技藝競賽應用設計職種評判委員」
- 擔任全國高級中等學校108學年度「工業類學生技藝競賽應用設計職種評判委員」
- 擔任全國高級中等學校107學年度「工業類學生技藝競賽應用設計職種評判委員」
- 擔任北科及北醫跨領域醫療、設計、工程等專業跨領域課程講座課程講師
- 擔任北科苗圃計畫A類學校授證教練及課程講師
- 擔任「2018智慧生活與創新設計國際產業科技趨勢論壇」講者引言及座談人
- 2018年擔任「桃園市兒童玩具圖書館開幕策展、營運、課程、管理」整合諮詢會議議程審查委員
K.得獎與榮譽
- 獲美國史丹佛大學2023、2024 及 2025 年「全球前 2% 頂尖科學家」
- 獲臺北科大傑出教學獎 (校級傑出教學獎)
- 獲臺北科大特殊優秀研究人才獎勵 (校級)
- 獲臺北科大特殊優秀教學人才獎勵 (校級)
- 獲臺北科大特殊優秀服務人才獎勵 (校級)
- 獲臺北科大優良導師 (校級)